Wednesday, February 9, 2011

Final Augmented Reality Video

Work in Progress

The process undergone to create this AR Guide is not complicated however it was incredibly tedious and slightly boring as it included a number of model optimising actions, multiple exports as different model types in order to make it work with the layar platform, and then the actual placing of the model onto a gps map, which required lengthy model and image uploads for the respective models information dialogues. So as I said, a simple process yet because of the scale fo the job, the simple process became repeated and tedious.


My workflow went as follows:

Models

-Unit setup












-Resize and Position on plane












-Export as .obj












-Open in Layar model converter, export as .l3d












In the first stage I really should have made sure I had a low poly count(<5000), style="font-weight: bold;">

Hoppala

-Setup new augment page












-Place models












-Upload model, image, information












Layar
-Setup new layer












Test
-Use iPhone or Android to view the AR layer

Models Used for AR Guide

To start off I needed a compilation of objects I would embed into the campus that would enhance the features and buildings in an interesting, funny and catchy way. I naturally went with video game objects and decided on how I could use them to my advantage and to create a bit more depth and life to the major features of the university.

Because I wasn't entirely confident in the accuracy of the google map placement, I went with objects I could simply put into a space, as opposed to parasitic installations for example something stuck to the side of a building.

I decided to attach an object to the meaning of the faculty or the space, to give it some kinda of video game characteristic, like the castle from Mario brothers to represent the Architecture faculty. In other cases I went simple and just attached icons to things, such as the burger to represent eating places.

The Mario Brothers Castle - Architecture Faculty















Goomba - These were placed along main walkway as if to be obstacles before one enter the main area of the university















The Tubes - Placed along main walkway as well, as options for other world or paths before entering the university















The Plant in Tube - I placed these with jokes about them eating students















The tree from Mario Brothers - placed to keep the other objects in character along main walkway















The book - up near the library















The Stargate - I used this to represent some students idea that the library lawn clock is actually a portal, and notjust a wasted ornament.















The stocks - Were placed near the law faculty















The Hamburger - used to represent food outlets















Giant 8-bit Mario - placed outside CSE















Radioactive Barrel - Placed outside Chemical Engineering















The Pokeball - Used to replace the ball sculpture near the Photovoltaic faculty















Halo Teleporters - These were place at the top and bottom of basser steps as a joke to say we need some way to avoid the steps















The Money - This was to represent ASB















The Barrel - Represented the Roundhouse















There were other objects used such as the powerboxes from Mario and a parade of doraemon, pikachu, kirby and other cuddly characters. Here is a full list of the objects, and their respective sources online, all accessed between 27th January and 3rd of February.

book
http://sketchup.google.com/3dwarehouse/details?mid=742e14aa241feab67efcee988123ee4c&prevstart=0

battery
http://sketchup.google.com/3dwarehouse/details?mid=a924eb3037129eaff8095890d92b7d6c&prevstart=0

mario
http://sketchup.google.com/3dwarehouse/details?mid=990d23bd05d1c4831a3ec9372ad43c85&prevstart=12

atom
http://sketchup.google.com/3dwarehouse/details?mid=e51e9d5c1c44e8c77606ea5e71538863&prevstart=0

money
http://sketchup.google.com/3dwarehouse/details?mid=70f21800f1a96174463abfaed9deacfc&prevstart=0

beer barrel
http://sketchup.google.com/3dwarehouse/details?mid=926a48228d89e5e344b2fa2cac0778f5&prevstart=60

hamburger
http://sketchup.google.com/3dwarehouse/details?mid=794254b87952feaad0a4a80928262549&prevstart=0

stargate
http://sketchup.google.com/3dwarehouse/details?mid=a2129c7130b9d773715bc452373fd8b5&prevstart=0

eye of rah
http://sketchup.google.com/3dwarehouse/details?mid=1ab7439e969795af2ada19a8d8424ba7&prevstart=0

gear
http://sketchup.google.com/3dwarehouse/details?mid=fbe88db131a663712023ea913a5ab2ea&prevstart=0

stethoscope
http://sketchup.google.com/3dwarehouse/details?mid=e56b2d6fd4cb11772a9ac6e37486360c&prevstart=0

music notes
http://sketchup.google.com/3dwarehouse/details?mid=3405197dd271aa03c1b1d058ac781b3c&prevstart=0

radioactive barrel
http://sketchup.google.com/3dwarehouse/details?mid=315893050380836e8e35db9103756ad5&prevstart=0

teleporter
http://sketchup.google.com/3dwarehouse/details?mid=39653d1f38f19f0e4dbbdd0235b5740e&prevstart=48

kirby
http://sketchup.google.com/3dwarehouse/details?mid=2936cf91218a53dee04e4d5188c661b9&prevstart=0

yoshi
http://sketchup.google.com/3dwarehouse/details?mid=e84e2abc7d52e97594c82b4c22576d29&prevstart=0

doraemon
http://sketchup.google.com/3dwarehouse/details?mid=23d24c6685ca6571d9b6e49730554b10&prevstart=0

pikachu
http://sketchup.google.com/3dwarehouse/details?mid=52e8c9cb831d02d2d30940d312d0f512&prevstart=0

toad
http://sketchup.google.com/3dwarehouse/details?mid=7704cff5dd17bd82fbae9ce3c3e23f65&prevstart=0

goomba
http://sketchup.google.com/3dwarehouse/details?mid=ab64f848922ddfe442382753acf99ebb&ct=mdrm&prevstart=0

sonic
http://sketchup.google.com/3dwarehouse/details?mid=2fe711d4929637b46f4986aaad339ed6&prevstart=0

mario tube
http://sketchup.google.com/3dwarehouse/details?mid=2b5a8696d01668fa6f4986aaad339ed6&ct=mdsa&prevstart=0

plant pipes
http://sketchup.google.com/3dwarehouse/details?mid=9d9762a4a2982b55e32398ab272e24a1&prevstart=0

mushroom pipe castle
http://sketchup.google.com/3dwarehouse/details?mid=6cc6d441db49480253e73991e4e62a07&prevstart=0

pokeball
http://sketchup.google.com/3dwarehouse/details?mid=6e5293cc109eb6a3a06399e706688398&prevstart=0

Thursday, January 20, 2011

Assignment 3 Proposal

Using Layar and Hoppala I plan to embed 3D models of concepts, ideas and objects into the AR world of the UNSW campus, in order to act as an interesting and interactive guide for new students to UNSW, and as an alternate form of interaction between current students and the buildings.

The 3D models will consist of metaphors for existing campus life culture icons, directions to variations points of interest, labels of various important buildings and in in some cases just simple installation art to enhance the feel of certain spaces in the university.

Hopefully a layar can be achieved that will comprise of these models that will enhance the users experience of the university.

Sunday, January 16, 2011

Final Augmented Reality

The completed AR construction creates a media and entertainment room as you can see below.

This assignment only contained a few steps, however these steps for some reason, still took a huge amount of time. For example, eventhough a model is exported from an origin in the 3D modeling tool, for some reason Build AR still puts it off the charts somewhere off your screen.

The second issue was units. For some reason units always come out screwed up in Build AR, regardless of your export settings. I exported separate parts from a single model, and yet Build AR interpreted them as completely different scales. So that took a bit of tweaking as well.

So after all the tweaking and fiddling the scene finally came together as follows.

Windowed Wall

























For this model I utilised the symbol that represents light. As this wall is the natural light source for the room, so it was only appropriate to label it as such.

The Audio Equipment




























This wall is where the sound equipment for the room is situated and naturally the symbol used for this was an element giving off sound waves.

The Room Structure



























This model was the main frame of the room, which included the main seat of the room from where the inhabitant would be situated while interacting with the room. As a main point of interaction being the seat, I used the side view of a gaming seat as the symbol for the part of the room.

Completed Gaming Room
















As one can see in the above picture this is the complete room. The elements are slightly offset, but the UI of Build AR is so sensitive that adjusting these tiny differences are near impossible, unless using the coordinate inputs.

The complete AR construction consists of three markers, with three separate 3D models. Combined they create separate major sections of a room that is designed, and solely dedicated to media and entertainment. I thought this was appropriate as the theme of this assignment is AR.

Saturday, January 15, 2011

Augmented Reality

Augmented Reality HUD Glasses


Hopefully this arrives sooner than people would like to think.

This is my inspiration as I enjoy the act of phyiscally interacting with the AR and the AR actually becoming a tool rather than simply a visual effect. Interactive buttons on a programmable interface are what attracts me to AR.

Google Warehouse Model

Frank Lloyd Wright - Falling Water
Google Warehouse Model - Link




























This model took a little bit of tweaking but I eventually got it into BuildAR alright.

Sunday, January 9, 2011

Final Submission

Coming into the final stages of the assignment there's been a few hitches. Having PhotosynthToolKit transfer from lab computers and start running a bit strangely, only to realise a little bit late that the file was corrupt, however after getting a fresh version, it appeared to begin running as it should.

Final Concept
The typical university campus consists of many buildings with their own functions and meanings, connected only by the strings of a society attempting to educate it's populous. Other than that the university attempts to create an on-campus environment by running events, allowing student run societies to advertise their own hopeful, yet somewhat detached, idea of a community.

In all honesty I like societies and the community they generate but they really do segregate the university community as a whole. You have business students running off on their own commercial tangents, while the law students attempt to draw the circle of law which the former party's tangent diverges from. You then have the beer chugging engineering students who are ironically meant to make stuff work (they're still good blokes), and then the minorities of science, architecture and arts attempting to make their own way along side the titans of the aforementioned faculties, all the while leaving the med students to exist only in their exclusive cliques learning about how terribly fragile the human design is, with, I'll admit as depressing as they are, incredibly necessary aims to keep the rest of us from kicking the bucket too early because we've run head on into eachother. However, the point is that the university community is growing larger, and as it does this it separates the community on the whole. Therefore my proposed building theory is to recreate certain sections of the campus on the interior space of a dome in order to hold them together in a space, rather than allowing them to spread outwards.

Renders and Photos












Close-up













Top













Oblique View

Ideas and Drawings

My concept as explained in a previous post is based on an dome shape, loosely based on the snow globe. In this first drawing I've illustrated a view from the middle of the building looking up at the buildings. In the foreground you can see the faculties of the university sitting side-by-side all facing inwards towards a central courtyard. In the background you can see the rocky mountainous area into which the buildings are embedded.
















In this next image, you can see a sectioned version of the structure, with the other end of the courtyard in elevation, and the interior tunnels, and rooms to the left and right within the mountains/buildings. Below you can see the dome shape of the structure, in which the whole university is built in order to keep the community together.
















Both drawings show a bit more building matter than will be in the final model, however the final model is simply a conceptual prototype of what the envisioned building is to look like.

Inspiration

My inspiration came from the traditional snow globes of Christmas time, except the dome shape I will be using has the rounded end sitting on the bottom. The idea came more from the concept, than it did from any pictures that I'd seen, or patterns, but I guess thee images could sum up in short what I'm attempting to recreate.
























Boyne Snow Globe, Mostly Collectables, http://www.mostlycollectibles.com/SnowGlobes.html, (accessed 8 January 2011)

I liked this snow globe because it included a biulding in it, which is one step towards the vision I had. The concept of a building within the dome is halfway there in this picture already.
















Snow Globe, Download-A-Rama, http://www.downloadarama.com/screensavers/seasons/winter.html, (accessed 8 January 2011)

I like this snow globe as it has a full scene with a background in it, rather than a object where you are to imagine the background. This snow globe is taking you into the world inside it, by completing the scene for you.

















Snow Globe Central Park, Bildungblog, http://bildungblog.blogspot.com/2008_12_14_archive.html, (accessed 8 January 2011)

This particular image is amazing. I like the fact that the form of the tunnels end is creating a snow globe for your eyes, yet there is not actual snow globe there. Your eyes are doing the creating here, and






















Snow Globe, NewYorkology, http://www.newyorkology.com/archives/2007/12/canadians_bring.php, (accessed 8 January 2011)

This is an awesome picture once again, as it depicts a lifesize snow globe with people in it. This is once again making the idea of a snow globe in a larger format more real.

As much as the dome I am using is upside-down, the snow globe still seems to be one of the most influential objects for me right now. However, buildings cut into the sides of rocks has had an almost equal influence on me, as for the inside of the dome, the buildings side against the interior, as if they too were cut into the rocky walls of a mountain, with interconnecting pathways from faculty to faculty. The following images serve their own purpose in my concept.



























Cave Houses, TravelPod, http://www.travelpod.com/travel-blog-entries/kickthrough/1/1248466879/tpod.html, (accessed 8 January 2011)

I like this image because the houses are not only carved into the rock, but it's into a rock that is already farily similar in shape to an actual house, rather than carved into the side of a mountain. The house is almost tricking us into believing that it was meant to be inhabited by people.
























Alison Gardner Rock Houses, Transitions Abroad, http://www.transitionsabroad.com/publications/magazine/0411/ballooning_in_cappadocia_turkey.shtml, (accessed 8 January 2011)

I like this image a lot because the housing is not elborate and open chambers. they are simple square shaped carvings which give the illusion of straight structured housing, whereas if one goes inside, the actual spaces on the inside may be very different. This idea is used in my concept in order to create an interior which exceeds the knowledge of the mind when it first perceives the building.























Houses in the Rock. Carto, http://www.carto.net/neumann/travelling/santorini_2004_05/02_fira_boatride_in_caldera_2004_05_26/15_houses_in_the_rock.jpg, (accessed 8 January 2011)

This building is interesting as it has actually been built into the rock, with cave -like spaces beneath it. My concept, as it is a university will actually be built into the rock faces of the dome, however the idea is to create something that looks like it has been built into the rock. This image therefore ties in nicely with the more logical and practical side of my concept.





















Houses in the Rocks, Shutterstock, http://image.shutterstock.com/display_pic_with_logo/328855/328855,1233612586,263/stock-photo-houses-in-the-rocks-24325036.jpg, (accessed 8 January 2011)

This image was chosen simply because it is close to what I originally envisioned when considering building into a rockface. This structure is quite elaborate, and detailed, which mystery of it's interior. It is also a full multi-storey structure, as opposed to the simpler structures I had shown previously.

Saturday, January 8, 2011

Gathering Buildings

I attempted to gather a few more synths of buildings around campus in order to bulk up the model a bit, with some but not a lot of success. On top of the fact that the sun was burning me on the spot, the Red Centre and Rupert Myers Theatre didn't turn out as synthy as hoped.


The Red Centre 43% Synthy
















The Red Centre came out nicely, yet in parts, so I'm not suite sure yet how it will look in meshlab, but hopefully it's enough to create a mesh worth looking at. I think it might have been simply too big to cover properly, with out going crazy with the amount of photos taken.


Rupert Myers 29% Synthy
















Rupert Myers turned out a lot worth than expected. I thought that the certain feautres on it's corner points might allow for some kidna of easy recognition, but apprently not. I think two photos were linked properly, and the other kidn of had their own separate point clouds attached to them. This type of building, was a bad choice.


Mechanical Engineering Building 53% Synthy
















I also attempted the Mechanical Engineering Building again this time, getting a slightly lower synth value of 53%(as opposed to the previous 68%), but a much better and workable point cloud. I think is because I'd managed to get clearer shots in sunlight, and also cut out muhc of the surrounding environment in the photos, giving Photosynth less material to make mistakes with.

Now the work on the conglomeration begins.

Thursday, January 6, 2011

When the inside turns out.

So my final concept was the machination of various faculties and buildings on campus into a single building that is turned inside out.

The typical university campus consists of many buildings with their own functions and meanings, connected only by the strings of a society attempting to educate it's populous. Other than that the university attempts to create an on-campus environment by running events, allowing student run societies to advertise their own hopeful, yet somewhat detached, idea of a community. In all honesty I like societies and the community they generate but they really do segregate the university community as a whole. You have business students running off on their own commercial tangents, while the law students attempt to draw the circle of law which the former party's tangent diverges from. You then have the beer chugging engineering students who are ironically meant to make stuff work (they're still good blokes), and then the minorities of science, architecture and arts attempting to make their own way along side the titans of the aforementioned faculties, all the while leaving the med students to exist only in their exclusive cliques learning about how terribly fragile the human design is, with, I'll admit as depressing as they are, incredibly necessary aims to keep the rest of us from kicking the bucket too early because we've run head on into eachother. However, the point is that the university community is growing larger, and as it does this it separates the community on the whole. Therefore my proposed building theory is to recreate certain sections of the campus on the interior space of a dome in order to hold them together in a space, rather than allowing them to spread outwards.
















Rough drawing of concept

The idea is to bring all the faculties into a single enclosed space, which as architecturally constraing as it is, still has it's upsides. The community has had it's "insides turned out", which resultantly has broughts the exteriors of the buildings "in". The dome on the exterior of this concept is metaphorical for the unstable nature of our lives at university. It is a stage of our lives where we are slightly in limbo. We have direction, but it can easily be altered, as we have course options, degree options, jobs options. So many options that are defining, which make unstable, not in the sense that it could fall apart(hopefully), but because the possibilities are many.

The building being on the interior is simply to bring the faculties, as mentioned before, together and closer into a more close-knit community.

Synths

The buildings chosen thus far are based on aesthetic and ease of synthing value, not for any other reason. Of course if it was possible there would be a balanced choice of the varying faculties to represent the various different communities within the university. Alongside other buildings such as social, banking, health and fitness, and eating facilities.

Chemical Sciences Building 68% Synthy(bad synthing - the ground was synthed as a result of more vibrant outer environment)

















Quad Food Court 63% Synthy














Quad Lawn Tower 100% Synthy














Mechanical Engineering Building 82% Synthy
















These synths will be used as the major interior of the conceptual model of the university.